Gnomes, while generally not as “traditionally” religious as dwarves or even most humans, nevertheless have a deep and abiding love for their progenitors. There exist five main gods to the gnomes; one of them is considerably greater in stature, but the others are equally regarded. Gnomes are somewhat unique in that their gods, excepting the chief god, express a duality of good and evil lacking in other races’ “single-purpose” deities. The overall fickleness of the pantheon’s members makes relying on the gnomish gods a risky business except in the most dire of circumstances.
Lollerspam is the gnomish chief god, and the creator of the gnomish race. It is he who breathed awareness into the gnomes when they were but mindless automatons. A lingering side effect of this was to fill the gnomes with cheer and good humor, and now all gnomes engage in good-natured pranking in his name. Clerics to Lollerspam are the most common in gnomish society and have the ability to enhearten their fellows with a well-crafted joke as well as providing magical means of healing and support.
Orbdamu is the gnomish god of war, and many gnomish fighter/clerics follow his teachings. Orbdamu is seen as a patron of just battle and is invoked when gnomish armies march to war, but he is likewise the god of wrath, bitterness, and crushing defeat. Gnomes who rely too much upon Orbdamu’s blessings may find themselves angry at the world and seeking to bring it down through any means necessary.
Lurkmor is the gnomish god of trickery and stealth, as well as rebellion and isolation. Clerics to Lurkmoar are nearly always multiclassed cleric/thieves and are able to use his blessings to assist their brethren. However, the temptation is real that adherents to Lurkmoar grow increasingly disparate from gnomish society and, many times, become outcasts who reject gnomish society and its gods, and adopt the mannerisms of other races. Individuals who feel particularly slighted may even seek to end gnomish society from within.
Orlie is the gnomish god of magic, and many cleric/wizards are in his service. Orlie’s followers are generally held responsible for teaching the upcoming generations of gnomish mages to carefully study and respect the power magic holds, lest it backlash and wreak havoc. Clerics to Orlie are also generally those responsible for the creation of magic items; their god allows them to produce them much more quickly than the works of other races, but with the drawback of sometimes not functioning exactly as they should.
Finally, The Gearkeeper is the gnomish god of invention, inspiration, and hard work. The great tinkers invoke his name when creating more mundane contraptions such as the “parachute” or “condamium,” as well as the nonmagical tricks, traps, arms, and armor that help defend gnomish strongholds. However, even creativity has its limits and without ever-important inspiration for the new and exciting, many gnomes find themselves at a loss as to what to create. Those who follow The Gearkeeper too closely may find themselves trapped between two extremes: a manic frenzy of work when inspiration strikes, and listless apathy when it is lacking.
Religions of Vanil
Vanilli: | Creator | Preserver | Destroyer | The Three | The Three Sisters | Tumish Pantheon |
Dwarvish | Gnomish | Elvish |