Kalimaar

Kalimaar is a city in North Vanil, located to the south of Clensa and Carm, west of Portsport, and north of the Western Imperial Strongpoint. While not as populous as Portsport or Clensa, it nevertheless plays a large role in Vanil. Notably, it is where the production of most magic items intended for human use takes place, and serves as a common location for fledgling wizards to pursue training and study.

History

Kalimaar was founded in the Fifth Kingdom by the archmage Kalim and quickly attracted a number of servants, lesser mages, and aspiring wizards. The city ballooned in size but, unlike Clensa and Portsport, remained largely insular instead of expanding in power and territory. The city’s first central role in Vanilli politics occurred during the Sixth Kingdom when a Thean army forged northwards from Simoom to conquer new territory. The army was defeated outside the gates of Kalimaar only after Kalim, now quite old, completed construction on the Eyes of Kalim, a powerful magic item. In breaking the siege, however, the Eyes scattered and were lost. Kalimaar is also notable as being the home of Erik Ostal, the first human leyseer, who was taught by the riichna Komucal during that time.

Following the war, Kalimaar saw it was necessary to interact more thoroughly with its Vanilli cousins, and so together with Portsport negotiated the founding of the city of Gerbod on the border between the two provinces. Soon thereafter, in the Seventh Kingdom, Kalimaar and Clensa jointly founded the village of Carm and began construction on the Great Southern Road; later in the Kingdom, Portsport is linked to the city via Gerbod and Suxold. Kalimaar’s influence in magical circles grows as the Wizards Guild establishes branches in other major Vanilli cities.

Kalimaar next took center stage in Vanilli history at the end of the Ninth Kingdom, when one of the long-lost Eyes was recovered by an adventuring group from Clensa. Since that time, events in Kalimaar have been overshadowed by occurrences in other areas of Vanil, especially Portsport District. Regionally, however, Kalimaar remains a force to be reckoned with and it is notable that many of the troubles afflicting Clensa and Portsport do not seem to have impacted the city of mages.

Economy and Society

Kalimaar is a magocracy, and the head of the Wizards Guild is also the head of state. Currently, this is Lanis Woodsy, and he has held this position since at least the year 1490. Unlike Clensa or Portsport, there are relatively few demihumans who live in the city; a small halfling and gnome population exists in the city, but dwarves, full-blood elves, and riichnas are nearly unheard of, preferring to reside in the Grimrock Mountains, Carm Forest, and Uckala, respectively.

Kalimaar gains much of its wealth through the research, production, and sale of magic items. It also serves as a repository for knowledge and information seekers from throughout Vanil pay handsomely for a chance to peruse the city’s extensive libraries or hire on one of its many sages. By far most of the city’s imports arrive from Portsport, but the city serves only as a middleman; the end goal of many Kalimaa are the exotic magical reagents from Simoom and Thea.
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Settlements of Vanil
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Dwarven: | Brokenspire | Diremug Lookout | Grazzet’s Pass | Gruffinshome | Hammerstone Keep | Sejlahusk |
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Elven: | Carmi | Tesska Forest | Vas Forest |
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Gnomish: | Brokenspire | Crumblesbrook | Northtinker | Southtinker | Snabapple |
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Human (Portsport District): | Portsport | Suxold | Gerbod | Goblisooth | Tinder |
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Human (Clensaba): | Clensa | Welwyn | Onaway | Ironoak Crossing |
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Human (Kalimaar District): | Kalimaar | Carm | Fort Vadid |
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Human (Simoom District): | Simoom | Ospen’s Culvert | Cill |
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Human (Tumish): | Tuma |
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Riichna: | Barchil | Derma Juchad | Thyde | Uckala |
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Kalimaar

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